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Kitchen Cannibal

Date

Pre-Production Began: 14/06/2022
Final Patch: 08/07/2022

Role

Gameplay Designer, Level Designer, Sound Designer & QA

This project was created in 4 weeks with a team of 4 designers, 2 programmers and 3 artists. I worked with the programmers and other designers to create the gameplay and iterate upon it. I also created the level and iterated on it based on my testing and team feedback.

I created about half of the sounds along with another designer. My sounds were more focused on giving feedback for player interaction with game objects and the environment. I had a minor role in testing the game to track bugs as well as fixing bugs found by me and other members of the team.

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