Sarah Zaneski
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Musophobia
Date
Pre-Production began: 25/07/2022
Alpha Completed: 13/09/2022
Beta Completed: 01/11/2022
Gold Completed: 22/11/2022
Final Patch: ongoing
Role
Sound Designer, Narrative Designer & QA
Completed over 4 months, Musophobia had 3 designers, 1 programmer and 4 artists. I created almost all the sounds in the game. I also wrote all the notes and the opening cutscene for the narrative.
The soundscape of the game was mostly diegetic with a focus on quiet ambience and loud sharp sound effects to keep the player on edge. The visions for and early stages of the gameplay and environment were completed before the narrative and so I had to shape the narrative to the game.









